Augmented and Virtual Reality Applications

$295.00
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Grade:

9-12

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Duration:

1 Semester

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Credit:

0.5

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Prerequisites:

None

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Materials:

None

Separating hype from reality is hard… especially in the fast-growing and evolving space of augmented and virtual reality (AR/VR). Recent advances in technology has allowed AR/VR systems to become extremely sophisticated and realistic. This course introduces students to the technologies that underpin AR/VR systems.

Description
Outline

Separating hype from reality is hard… especially in the fast-growing and evolving space of augmented and virtual reality (AR/VR). Recent advances in technology have allowed AR/VR systems to become extremely sophisticated and realistic. This course introduces students to the technologies that underpin AR/VR systems. Then the course walks through 7 applications of AR/VR and how they will change and impact numerous aspects of our lives and the economy. Students will also learn about and discuss the risks and side effects of these systems, including health, privacy, and ethical implications.

Module 1: Introduction to Augmented and Virtual Reality
Module 2: Augmented Reality Systems
Module 3: Virtual Reality Systems
Module 4: AR and VR in Gaming
Module 5: AR and VR in Education
Module 6: AR and VR in Entertainment
Module 7: AR and VR in Healthcare
Module 8: AR and VR in Architecture, Engineering, and Construction
Module 9: AR and VR in Shopping
Module 10: Social VR and Telepresence

 

Course Syllbus

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